[COPY] --- T2-COPYRIGHT-BEGIN --- [COPY] t2/package/*/clanlib/clanlib.desc [COPY] Copyright (C) 2004 - 2025 The T2 SDE Project [COPY] Copyright (C) 1998 - 2003 ROCK Linux Project [COPY] SPDX-License-Identifier: GPL-2.0 [COPY] --- T2-COPYRIGHT-END --- [I] A game SDK [T] ClanLib is a medium level development kit. At its lowest level, it [T] provides a platform independent (as much as that is possible in C++) [T] way of dealing with display, sound, input, networking, files, [T] threadding and such. [T] [T] On top of that, ClanLib builds a generic game development framework, [T] giving you easy handling of resources, network object replication, [T] graphical user interfaces (GUI) with theme support, game scripting [T] and more. [T] [T] The goal of ClanLib is to allow the game developer to focus on stuff [T] that matters, avoiding all those nasty (and boring) lowlevel trivials [T] like setting up a directdraw window, sound mixing, reading image [T] files, etc. All those things are simplified into object oriented [T] classes and function calls, making it a joy to write your game. [T] [T] ClanLib uses a resource system to keep track of images, fonts, samples [T] and music. It supports Targa, PCX, JPEG, PNG and BMP for images. Wave [T] files for sample. Ogg Vorbis (open sound format that has same sound [T] quality as mp3) and MikMod for music. By using a resource system, [T] you cleanly seperate the physical data formats from your code, and [T] makes it easy to make themes and other plugins for your game. The [T] resource system is written in a manner that allows you to add your [T] own custom resources. [T] [T] WARNING: this lib is very huge, but unfortunately needed by games like [T] methane brothers or pingus [U] https://github.com/sphair/ClanLib [A] Magnus Norddahl [M] The T2 Project [C] extra/development extra/game [F] CROSS [L] GPL [S] Stable [V] 4.2.0 [P] X -----5---9 211.800 [O] autogen=1 [D] a2597e1957d9218aca30bcefcfd6db0fffced09ad7c4098dfaa38eeb ClanLib-4.2.0.tar.gz https://github.com/sphair/ClanLib/archive/v4.2.0/