[COPY] --- T2-COPYRIGHT-BEGIN --- [COPY] t2/package/*/directx-shader-compiler/directx-shader-compiler.desc [COPY] Copyright (C) 2024 - 2026 The T2 SDE Project [COPY] SPDX-License-Identifier: GPL-2.0 [COPY] --- T2-COPYRIGHT-END --- [I] A compiler for HLSL to DXIL (DirectX Intermediate Language) [T] The DirectX Shader Compiler (dxc) project includes a compiler and related [T] tools used to compile High-Level Shader Language (HLSL) programs into DirectX [T] Intermediate Language (DXIL) representation. Applications that make use of [T] DirectX for graphics, games, and computation can use it to generate shader [T] programs. [U] https://github.com/microsoft/DirectXShaderCompiler [A] Microsoft [M] René Rebe [C] extra/development [F] CROSS OBJDIR [E] opt go [L] OpenSource [V] 1.10.2605.24 [P] X -----5---9 127.443 [D] 34f4539c839c085f17b7d9b2437f4c73780086c97d24747bc06d016b DirectXShaderCompiler-v1.10.2605.24.tar.gz git+https://github.com/microsoft/DirectXShaderCompiler v1.10.2605.24 makeinstopt= var_append cmakeopt ' ' -C../cmake/caches/PredefinedParams.cmake hook_add postmake 5 "install bin/dxc $root$bindir/" hook_add postmake 5 "install lib/libdxcompiler.so* $root$libdir/"