[COPY] --- T2-COPYRIGHT-NOTE-BEGIN --- [COPY] T2 SDE: package/*/directx-shader-compiler/directx-shader-compiler.desc [COPY] Copyright (C) 2024 The T2 SDE Project [COPY] [COPY] This Copyright note is generated by scripts/Create-CopyPatch, [COPY] more information can be found in the files COPYING and README. [COPY] [COPY] This program is free software; you can redistribute it and/or modify [COPY] it under the terms of the GNU General Public License version 2. [COPY] --- T2-COPYRIGHT-NOTE-END --- [I] DirectX Shader Compiler based on LLVM/Clang [T] The DirectX Shader Compiler project includes a compiler and related tools [T] used to compile High-Level Shader Language (HLSL) programs into DirectX [T] Intermediate Language (DXIL) representation. Applications that make use of [T] DirectX for graphics, games, and computation can use it to generate shader [T] programs. [U] https://github.com/microsoft/DirectXShaderCompiler [A] Microsoft [M] The T2 Project [C] extra/development [F] CROSS OBJDIR [L] OpenSource [S] Stable [V] 1.8.2405 [P] X -----5---9 400.000 [D] 754a6d9b9ccfc72d1ed95318b8bfb62898dbeddf7b07cbda2c4654cd DirectXShaderCompiler-1.8.2405.tar.gz https://github.com/microsoft/DirectXShaderCompiler/archive/v1.8.2405/