
/*
 * --- GSMP-COPYRIGHT-NOTE-BEGIN ---
 * 
 * This copyright note is auto-generated by ./scripts/Create-CopyPatch.
 * Please add additional copyright information _after_ the line containing
 * the GSMP-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by
 * the ./scripts/Create-CopyPatch script. Do not edit this copyright text!
 * 
 * GSMP: pcm/tests/Buffer.cc
 * General Sound Manipulation Program is Copyright (C) 2000 - 2004
 *   Valentin Ziegler and René Rebe
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2. A copy of the GNU General
 * Public License can be found in the file LICENSE.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANT-
 * ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
 * Public License for more details.
 * 
 * --- GSMP-COPYRIGHT-NOTE-END ---
 */

#include <iostream>
#include <iomanip>

#include "PcmBuffer.hh"

using namespace std;
using namespace GSMP;

int main()
{
  PcmBuffer<int8_t> host_template (10);

  PcmBuffer<int8_t, LittleEndianessTraits> little_template (10);
  PcmBuffer<int8_t, BigEndianessTraits> big_template (10);

  // host_template = litle_template; // does correctly not work ;-)
  // host_template = big_template;

  cout << "The default buffer is " << PcmBuffer<int8_t>::endianess_type::IsBigendian
       << " bigendian on this architecture ..." << endl;

  host_template.SetUsedSize (10);
  host_template.ReadData (0, 10, little_template);
  host_template.Clear ();
  host_template.WriteData (10, little_template);

  little_template.SetUsedSize (5);
  little_template.WriteZero (5);
  host_template.WriteZeroUnused ();

  host_template.Clear ();

  cout << host_template.Size () << endl;
  cout << host_template.UsedSize () << endl;

  cout << little_template.Size () << endl;
  cout << little_template.UsedSize () << endl;

  return 0;
}
